Existing mods will be converted with the engine update. Feel free to increase it if your phone is fast enough, NOTE: RenderFPS can dramatically increase performance on weaker devices by processing the game at 60 FPS, but drawing at a reduced framerate (30/40/45), Fixed Rice: Fixed bug where Swat Slam (the second hit of Swat) would whiff in the corner, Adjusted Noodle/Rice: Whip Splash startup increased 10 > 13 for consistency with new attack "Whip Around". Firefox), FAQ: Updated sections on improving frame rate, Maintenance: Improved usability of performance debugging tool, Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices, Gameplay: Removed RDR counter from the top right of the screen. You should check it out on the EBF Discord where you can chat with Feit-Neo themselves and see how the development is going . -(b > b >) 6b sends at high angle, can follow up much better. The Uppercut nerf only slightly reduces corner damage. Teleport to the ground to punish their anti-air with a Roundhouse, Garlic: Changed Backflip > Jump cancel from Light to Special, to make mashing Light after Backflip easier, Gameplay: Hurtboxes are slightly wider during landing frames, so whiff punishing a jump attack as they land is now easier, Fixed Beef/Pork: Jump's rising attack now has armor vs air attacks AND projectiles (to handle Air Lemon), Fixed Rice: Swat can no longer trade with projectiles, How to Play: Added a section for special jump attacks to each character's Strategy section, Modding: AttackSequenceConfig.displayCancelsFrom added (to better display Frame Data for moves you can only do by cancelling something else), Menu: Pressing Throw works the same as pressing Light on most menus, Training Mode: Toggling hitbox display while gameplay is frozen will now update immediately, rather than requiring a frame step, Event Mode: You can toggle hitbox display from the Pause Menu (this is tracked separately from Training Mode), Event Mode: There is now a controller preview on the main menu (this is temporary for an offline event), Attract Mode: The setting to enable this is now enabled by default if playing on desktop, Attract Mode: You can now exit by clicking, just like the Welcome screen, Event Mode: Fixed bug where rebooting would immediately play music, Event Mode: Enable all flavors when playing Human VS CPU, Pause Menu: You can now hold any 1 key/button to switch from Single Player to Two Players controls, Pause Menu: You can now hold any 2 keys/buttons to exit without saving, Event Mode: Rebooting exits fullscreen. Nerfed Noodle/Rice: Slap can no longer cancel into itself, Buffed Noodle: The first hit of Slap can now cancel into Slap Fist (4H) or Whip Splash (5H/6H), Buffed Noodle: Grounder is now 6 hits, doesn't vacuum as close, and can link into Whip on hit, Nerfed Noodle: Grounder RAPID cancel window reduced 20 > 10, Nerfed Noodle: Far Fist is 1.2 characters width farther out (it no longer hits from round start position), Nerfed Noodle: Far Fist is more minus on block (-7 > -20) and has more recovery on whiff, Nerfed Noodle: Frenzy is no longer armored vs airborne attacks, Buffed Rice: The first hit of Slap can now cancel into Swipe (4H), Whip Splash (5H), or Whip Around (6H), Buffed Beef: BEEFCAKE can now be RAPID cancelled on hit. Does massive chip on block, Rice: Added "Jump Drill". Allows you to set a place on the stage to reference later, Modding: RemoteConfig.offset added. Is there a way to make this compatible with REVO 2.0? Swipe has been split off of Swat and tuned to be a viable attack in neutral. Mac: Download Tough-Love-Arena-X.X.X.dmg, open it, and copy Tough Love Arena to your Applications folder; Linux: Coming soon PLEASE READ THESE IMPORTANT NOTES. This is not a bug :), The algorithm is a bit more complicated than we've explained here, but these are the basic rules. NOTE: Old Lobbies will be phased out once Server Lobbies are stable. Lastly, Garlic buff is a correction, partially undoing the 0.41.0 nerf that went too far. then all sets are bo5)winners/losers top 8 will be hosted in a private lobby, which will be streamed onTwitch(dont play top 8 until a TO gives you a lobby code!! This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. Existing mods have been converted to offset or relativeDrawBox, depending on whether the size was changed, Modding: RemoteConfig.keepOnScreen added. Character Tutorials, Frame Data, and Debug Ref have been temporarily disabled. @WARRiillAAA that one is in improved version now exclusive for our patrons of 5real mega pack (: @ArmaniAdnr Any way to make the families "bloods" b back on grove street? Will they be affected by equipment remix and the random equipment locations? Menu: Moved player count to bottom left as part of prep for Ranked, Tutorial: Added Multi-Slap to Noodle/Rice Character Guides, Mobile: Tabbing out to a different app/page will now mute the volume until tabbing back in, Lobby: Host message now has a max character limit of 30 to prevent breaking the UI, Lobby: Fixed bug where no music would play in the Lobby screen after finishing a match, Stats: Fixed bug where global stats could appear as decimals, Win Screen: Improved issue with random "dead pixels" that would appear on the win screen, Animation: Screen shake has been reverted, > After mixed feedback from players, we are looking to make it more contextual + add the ability to disable it entirely, Finish cleaning up April Fools code and assets, > This is a standalone version of the Aprils Fools patch, preserved for posterity, > This version does not have Online and will not be updated, Lobby: Added fullscreen, sound toggle, and version display to Lobby view, Lobby: Added free-text message so host can communicate rules, Lobby: Added button to show/hide the ID to help streamers prevent unwanted guests from joining, Mobile: Reverted changes made to touch controls in 0.44.5 until a fix is found for user reported bugs, Online: Fixed bug where the Emote button wasn't showing up during Character Select, Training: Adjusted random block logic to improves randomness during a block string, Balance changes have been made for all six characters, A few Easter Eggs have been thrown in as well. https://docs.google.com/document/d/1cOWc5gsOBfJFom0xcKP51tTLfk50aYI4OCJ6IvaYg0Q/edit?usp=sharing. )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). Tough Love Arena Changelog 0.98.5 2022/11/07 Controls: You can now map the number keys Controls: Mapping a number key for either P1 or P2 disables that shortcut for emotes and Training 0.98.4 2022/11/07 Gameplay: Kara canceling is disabled if the starting move has armor frames that take a hit 0.98.3 2022/11/06 Longer combos can still be bursted, Training: With hitboxes on, you can now see how many juggle points remain during a combo, Debug Tools: Fixed issue with inner menu navigation, Options: Removed "Unload Stale Sprites" until it can be further tested and debugged, Debug Tools: Merged public and private debug tools into one ugly menu, Buffed Beef/Pork: Palm disadvantage on block decreased -9 > -8, Nerfed Beef/Pork: Reverted 0.83.0 buff that made Jump > Spike scale as 1 hit, now it's back to 2, Buffed Noodle/Rice: Increased the juggle height when Slap anti-airs to make hitting with both Slaps less likely, Buffed Noodle/Rice: Getting hit inbetween the two attacks of Slap no longer registers as a counterhit, Buffed Noodle/Rice: Whip hitbox is now uniformly taller, making juggles easier and removing the "sweet spot" at the end, Buffed Noodle/Rice: Whip Splash startup reduced by 3 frames (makes Slap > Whip Splash juggles more reliable), Nerfed Noodle/Rice: Reduced horizontal range of Slap's first hitbox by 17%, Nerfed Noodle/Rice: Reverted 0.91.0 buff to horizontal range of Slap's second hitbox, Nerfed Noodle/Rice: Reverted 0.91.0 buff to Slap's pushback, Nerfed Noodle/Rice: Slap's total animation is slightly longer, making it easier to whiff punish, Nerfed Noodle/Rice: Reduced cancel window of Slap's second hit 8 > 6 frames, Nerfed Noodle/Rice: Reduced cancel window of Whip Pounce 8 > 6 frames, Nerfed Noodle/Rice: Increased recovery of Whip Pounce by 5 frames. Tournament completed! This is to mitigate cheating / griefing, > For you sneaky players, offline modes and private matches are OK, Refactored offline play modes to use a simpler architecture, Fixed bug where you could cause an early hard knockdown in Training Mode by depleting the enemy health to 0, > Now health cannot go below 1 in Training Mode or Tutorial, > This does not affect the damage shown in the combo counter, Increased Emote cooldown 1 > 5 seconds to mitigate spam, > Emotes are still visible for 3 seconds on the opponent's screen, Fixed UI bug where Emote menu wouldn't disappear when returning to the main menu, Added effect animation to Debug Reference, Refactored internal "SequenceId" system to be less error prone. You can RAPID before the Jump and do a custom combo for a closer knockdown. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.storePosition added. The frame data is horrible on every single character, buttons for the grains and carbs are wild and are broken while the meats get nothing. -Added new attack by 6a, Elbow. More news about this coming soon! This is expected. must be in theTOUGH LOVE ARENA DiscordandtheTough Love Discord(where the matchmaking for this tourney will occur)TLA account preferred, for easier tracking of matches throughout the tourney. No spoilers! As a workaround, after it reboots to the Welcome/Attract Screen, when you press anything to proceed it will also go fullscreen, Pause Menu: Moved Custom Controls lower down in the options, Event Mode: Reverted needing to hold Pause for non-gameplay menus, Event Mode: Will automatically reboot after idling for 45 seconds on the main menu, Character Select or the Win Screen, Attract Mode: Added quick loading animation when exiting Attract Mode (used to be instant and jarring), Event Mode: Added inner menu where you can choose between 2P or 1P vs Random CPU, Event Mode: You now need to hold Pause for all areas of Event Mode (to reduce accidental pausing), Event Mode: Pressing Heavy at the inner menu takes you to Attract Mode (removed from Pause Menu), Event Mode: Idling at the inner menu for 30 seconds will refresh the app, The refresh will load directly back to the Event Menu and show Attract Mode, Previously, running Event Mode on the desktop version for 3+ hours could randomly crash the game, This refresh mechanism is a workaround while we investigate this difficult to reproduce bug, Adjusted Garlic: Increased Sneak hitstop duration 10 > 12 frames, Gameplay: Successful parry attacks will always face the opponent, fixing interaction when parrying Soup placed behind you, Maintenance: Fixed meta tag for image preview, Maintenance: Phase 1 of rewriting netcode code for open sourcing, Controls: You can now map ShiftLeft and Spacebar, Controls: Functional keys (F1, F2, etc) are now completely ignored, About: Fixed links pointing to events and the Hall of Fame, About: Removed community links (now available at, Maintenance: Fixed meta tags so that sharing TLA on social media will now look nicer, Menu: Music box in the top right now remembers your music preference, Maintenance: Migrated deployment scripts to more maintainable framework, Gameplay: Fixed hitstop on REJECT, now there is a slight freeze when it connects, Gameplay: It is now impossible to combo after a landing a REJECT, Buffed Pork: Caber Toss is now unburstable until the first hit, making Caber > Jump or Caber > Chop guaranteed. Tough Love Arena is getting spooky to celebrate the official tournament happening tonight! If this starts causing you problems, please let us know! -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Custom controls now take priority. Please refresh the page. dmg: 4c, 4c, 4c, 4c, 4c, 4c, etc. Lobbies are new and not very well tested. i want this map for my school chromebook, amazing! Please report any bugs. Will it be once it becomes a beta branch? Press Forward + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where Swat was +0 on hit. The walk speed change has made Roundhouse conversions more situational. - 92% of the 14 user reviews for this game are positive. 1,216. Caber Toss is meant to be unaffected by the Throw Change, as the 50/50 of meaty attack or toss still works if the opponent holds forward to escape the throw (instead of perfectly timing an attack), Onion's Sweep has had the recovery reduced to make it less risky to whiff. Online: Switched over to new handshake server. -4c made teleport much stronger. On top of that, a lot of old weapons have been rebalanced too. Watching match footage, we like that Beef players are using Lemon more, and the feints can be exciting! The first three options are the same as before. 100% and these microtransactions like i have a hundred mods should i be paying 300 a month to enjoy gta 4 hours a week? This is expected. Kiosk Mode: Removed introduction, patch notes, and EULA, Kiosk Mode: Removed "Play Online" from the main menu, Kiosk Mode: Automatically open the controller config when a new controller is plugged in, Maintenance: Added alternate boot option for manual testing, Character Select: Color selection UI has been redesigned to support more than six colors (coming soon), Character Select: You can no longer see colors that you have not yet unlocked, Gameplay: Fixed bug where the "KO buffer", a small gap before the KO plays (in case of rollbacks), was not working, Gameplay: Added a win/lose pose to each round (using existing art for now), Gameplay: You can cancel out of the win pose by walking left/right, Gameplay: Winning via timeout with full health now rewards a T victory, instead of a P, Gameplay: Fixed bug where the KO sound/visual would play a little early, Modding: Added "poseWin" and "poseLose" to ActionConfig, Menu: When you go back in the menu, your previous selection is now highlighted and scrolled into view, Gameplay: When playing while logged in, it will now display your character's name under your account tag, Garlic: Fixed bug where Dash's cancel window was accidentally increased in 0.62.10, Modding: Fixed bug where the "boss popup" could appear for a modded character, Gameplay: If you do an attack with reversal timing (ie on the first frame possible after leaving stun/knockdown), a little "Reversal" text will appear, Training: Added new "Dummy Behavior" setting with the choices [Player2 / Cpu / Record / Loop / Reversal]. Keeps the remote frame within the stage, Modding: RemoteConfig.onScreen removed. Play Now! Now you can choose to use the gear icon to set custom controls for player 2, Character Select: The gear icon is now visible in Training Mode, Custom Controls: Escape will now exit the popup without saving changes, Gamepad: Added logic to support Razer Panthera fightsticks when set to DP (it no longer works in LS), Character Select: Fixed bug where the gear button wouldn't work under certain circumstances, Gamepad: Add limited gamepad support for the Introduction menus, Gamepad: Plugging in a new controller at any menu will open the button select menu, Local Versus: Added a new gears icon next to Mods that allows you to open the Custom Controls menu without a mouse, Mouse: The mouse cursor will now autohide after 5 seconds of not moving, Mouse: A hidden cursor won't force the menu to stick to a button the way it normally does, Desktop: Fixed bug where replay links were invalid, Replays: Added LOAD REPLAY submenu where you can load replays on Desktop / without restarting the game, Menu: Fixed bug where using the ENTER key to submit a text form (eg Join Lobby) could sometimes temporarily lock out controller/keyboard input if you stayed in the menu, Gameplay: The controls reminder at the bottom of the screen will autohide if you have customized your controls, Local Versus: You can now select skins you haven't unlocked, like Training Mode, Character Select: For game modes were you can select all skins (Local Versus, Training Mode), the skins you haven't unlocked yet now have a little lock icon (they are still pickable), Modding: Updated docs with the new SFX ids, Gameplay: Throw animation on hit increased by 5 frames, to give the new sounds more room to breathe, Sound: Added and re-arranged the sound effects for all characters, Sound: Common attacks like Light and Heavy have a pool of 2-5 similar sounds that are played at random, Sound: Jump, Throw, and Special attacks each have a single, distinct sound cue, Sound: Attacks are no longer randomly silent, they will always make a noise, Sound: Added sound effects when you gain a bar of meter, Animation: Added visual effects when you gain a bar of meter, Animation: Ghost Onion has been reworked to make the legs more visible during Sweep, Animation: Noodle's shoes have been recolored for the Pistachio, Strawberry, and Plaid skins, Removed Halloween Patch. 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