everquest crescent reach to plane of knowledge

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But upon zoning into the Neriak Foreign Quarter, my apprehension was replaced by a wave of the warmest, most nostalgic kind of comfort, as it always is when I return. -911, Southern building of complex with Book to Plane of Knowledge Qeynos Aqueducts Felia Milltorn @ 412, -438, -35 Dranot Harbin @ 396, -431, -35 Rathe . Change). The in-game method would be to get familiar with the Zone Guide window. Everquest Commands - RedGuides Wiki There is a single building that houses guild masters and spell vendors for every class. Tip of the Week - Guide to Crescent Reach for Newbies! | EverQuest Before you get started, you'll need to decide what type of vegetables you want to grow. Showing 25 out of 189. (LogOut/ Sturdy Travellers Pack So then, in my moment of genious I go "You could put backpacks INSIDE backpacks and have alot more storage!!!" i didn't get a backpack off a gor taku hunter in shadeweavers, i got it off a gor taku scout. Due to this, it is also a good idea to browse vendors occasionally to see if someone else has sold them a piece of armor you may wear. It would take too long, and fracture the player base, if they didn't create a central hub for all new players to start in, instead of them being spread out across however many expansions there are now. You should now be well on your way to beginning your adventures in the world of Norrath. Thank you so much for that tip about the Face; I had missed it completely. Here you will find a Gnome merchant named Zeflmin Werlikanin who sells portal stones, for example Forest Emerald of Faydark, which can be used to travel. In Test, even free players have access to all expansions and Gold Member content, and experience rates are doubled. Before I set out to begin my documentation of the legendary 15-year-old MMORPG EverQuest I realized I needed to make a decision that I hadnt considered: which server to play on. At the rate you can level and with mercs/etc they aren't needed at all, but if part of your goal is to have a "Full" spell book then you'll have to travel to a few odd spots. However, the hth adjustment difference for human is negated these days as weapons are a key note to the expansions beyond say 65 or so. Sceptre of Draconic Calling - Mystically transports you to Crescent Reach. Now, with a strange plate-wearing tree-limb-wielding divine-spell-casting old man in my company, I was ready to return home. Server chosen, I create a new character. All of these were taken in a live server at roughly 5 in the afternoon, Eastern time not exactly peak hours, but hardly the middle of the day. I came back in the last week or so with everyone on lock down. What happens to Vah Shir Beastlords who by accident/choice end up choosing Crescent Reach as their starting city? Plane of Knoweldge, ctrl + F, find the person who is spells 1-25, Also as a new player I would recommend downloading and installing maps this old game did not start out with maps at all they were added later, Brewalls maps are great Google that and the packs and instructions on how to install are all listed on the sight. Self-only gate spell to the location, called "Ring of ___" for Druids and "___ Gate" for Wizards. The ship (Bloated Belly) enters Timorous Deep in the center and sails north, then docks at the northwestern island. A kiln is a tradeskill container used mostly for the final combine in a 2-step Pottery combine, first step consisting in making an Unfired version of an item by using a Pottery Wheel, second step consisting in firing in in the kiln by combining the Unfired item with a Firing Sheet. Just go to the tailoring area near the upstairs bank, and you will soon have skill 54. Darcasterr Lvl 69 Mage on the Luclin Serer. Innkeeper Fathus is the last NPC you will encounter on your first Quest through Crescent Reach. The ship (The Sirensbane) enters Erud's Crossing from the southeast, sails north, then stops at the central island. They return to Butcherblock Mountains shortly after. Armor Progression. Many raid bosses can even be solo'd by a sufficiently high level player now, so you don't even need a guild raid anymore in very old content. EQTC:Quests:Restock - EQ Traders The camp's Magus is, The Abysmal Sea - Say 'abysmal sea'. Crescent Reach | EverQuest Wiki | Fandom Many more trees, orc camps, inexplicable ruins and rocky outcroppings. These also drop off of bandits in Greater Faydark. The first thing to do is to determine a path to get to your intended destination. This restriction has since been lifted, and more evacuate spells have been added. All casters (not hybrids) can buy the Gate spell at level 4 or 5. https://forums.daybreakgames.com/eq/index.php?threads/goods-maps-pack.238818/, (You must log in or sign up to reply here. A Priest of Discord in any city and in The Plane of Knowledge can teleport you to Dranik's Scar. Anyways, we're all sitting around talking, and all of a sudden I go "Oh my god! If you head straight out, you will pass a signpost and see a path in front of you. GF and CB are deserted. EverQuest #1 - Crescent Reach, The Plane of Knowledge, Neriak The shuttles (named Shuttle) dock by the grand ship Maiden`s Voyage in the northeast corner of Timorous Deep, which provides further travel around the zone and other places in Kunark. It's enough to provide plenty of tomatoes to keep the whole neighborhood supplied! If your character is a Drakkin, seek out the NPC he suggests, as it will lead you to your Breath Weapon Quest, an innate ability all Drakkin may obtain which causes Area Effect damage, Damage Over Time, and a debuff to a particular Resist type (depending on your Dragon heritage). You can buy currency in the Bazaar, or from the Loyalty vendor. It even has something EverQuest never had for the longest time: proper quest-givers. I have heard that you can lag though the floor of the elevator and fall to your death. After docking, it continues northwest and zones into Erudin. From class trainers to portals that can take you to cities and zones, the Plane of Knowledge is considered to be the official hub of the game. Buy the stone you desire, and trade it back to the Gnome. I have a full walk through of this quest here. The Plane of Knowledge is an area packed with just about everything a player needs in EverQuest. Imagine this: all the gods of an old world dwell together in a great heavenly city, from where they look down and observe the people of their world as they go about their lives. This entry was posted on September 9, 2014 by Kitty. 2 of my friends had been playing EQ for about a year or so before I started, and they were trying to explain the game to me (before I got it ofcourse). this is beyond wonderful and i sincerely hope this continues long into the future. I knew it better and felt more at home in it than the real-world town where I grew up. It did not attack me and when when hailed seemed to bemoan the loss of it's eggs from the nest in the well. From Crescent Reach, exit to Blightfire Moors and head Right (East) along the wall to the PoK book. Why didn't I think of that? Timorous Deep: Hidden under water in the southwest of the zone is the "firepot room" with teleports to most of the classic cities, although travelling there is very cumbersome. A Pottery Wheel is a tradeskill container used mostly for the initial combine in a 2-step Pottery combine, first step consisting in making an Unfired version of an item by using a Pottery Wheel, second step consisting in firing it in a kiln by combining the Unfired item with a Firing Sheet.. Pottery Wheels can be found in various zones, including : Crescent Reach Merchant Kaphiri @ -1470, -1614, -88; Innkeeper Seltu @ -1527, -1564, -86; . A filled spellbook is a lovely thing to see. Because Crescent Reach is the only option for starting city, how would a Vah Shir start the Shar Vahl Citizen quest? Each time you gain a level, you gain skill points which may be used for this training. Check the reward(s) offered for any Quest and do those that will benefit you. Tradeskills Basics. And of course, there was one thing left to do before I could truly consider myself ready for adventure. The forge for the quest is the small one on the left of the large fire pit, befor you get to the stairs to go up to the other forges. From there, a raft leads to North Desert of Ro. This isnt really worth doing for the bag until you have a skill level of 200-250, but if you have 300, you will be rewarded with two bags, one very large bag for trade skill components only, and a 12 slot, 100% WR bag. The teleport remains charged for some time so that your guild mates can also make use of it. From Butcherblock Mountains (dock in the northwest, southern pier, small shuttles) through Timorous Deep back to Butcherblock Mountains. It's also a button on your main map window (M or Backspace). Most of these can be gathered at level 1, either as drops, easy purchases in accessible zones, or from simple quests. The camp's Magus is, North Desert of Ro - Say 'north ro'. EverQuest, unlike most modern MMORPGs, never had a main hub as such, no Ironforge or Meridian or Atlas Park, from where the narrative arms of the game trailed off and all roads eventually returned. Easy Bags - Paul Lynch The camp's Magus is, The Commonlands - Say 'commonlands'. In the center of the zone, is a huge library home to class trainers of every kind in the game. You will receive a Quest that will begin your journey through the game outside the Mines. Crescent Reach Innkeeper Seltu @ -1527, -1564, -86 Merchant Wyn`las @ -1404, -1520, -88 . If an item can be used for creating Tradeskill items it will have a tag when inspected that says, This item may be used in Tradeskills. An NPC (Non-Player Character) type you did not meet in the Tutorial is the Class Guildmaster. Pottery Wheel | EverQuest Wiki | Fandom There are two other items within the zone of Crescent Reach you may turn in (though I wont say where, where is the adventure in that? Looking at the walls and tall buildings and opencourtyards filled with NPC sages of all persuasions, I couldnt stop imagining an apocalyptic scenario like the earlier analogy, wherein this place was all thats left after some tremendous catastrophe. EQTC - Item: Lockpicks - EQ Traders However, in the beginning the iksar monk has a significant advantage in hp regen. Still, its a beautiful place, an enchanting mixture of architectural styles; a microcosm of the world it unified, filled with unique and wondrousand sometimes bizarre sight. I have no doubt that, between some expansion and another, a lore-friendly reason was conceived as to why Crescent Reach should suddenly become the safe-haven of all denizens of Norrath. With the right planning and dedication, anyone can have a successful garden this summer. Be careful with regard to the elevators in the city proper. To get there, open your Find Window and click on the Blightfire Moors entry. I talk about nerfs, spells, and mechanics of the new ce. I just got the BEST idea ever! Outside are the Hollows, which acts as a newbie yard lasting from the first level up to level 15. This suggest the Abysmal Sea starter quests, but the Crescent Reach equivalent is very much faster. They can be separated into three categories: Weapons that proc a teleport, items (clickies) with unlimited charges, and items with limited charges.. Certain AA abilities provide the ability to teleport. It then sails east, and zones into South Qeynos. Showing 25 out of 26. It may be cheaper to buy cards and redeem them than it is to buy Station Cash directly from SOE, although this can depend on currency exchange rates. EverQuest #1 - Crescent Reach, The Plane of Knowledge, Neriak Before I set out to begin my documentation of the legendary 15-year-old MMORPG EverQuest I realized I needed to make a decision that I hadn't considered: which server to play on. In The Nexus, there are four small spires with five Scion NPCs (the western one covers both Odus and Velious). Most stones have a name that indicate to which zone it leads. As stated above, make sure to acquire every Quest you possibly can while in Crescent Reach. Thanks. If you are a good race, then you can consider doing the Courier of Favor quest from Sunrise Hills; this takes some time (a few hours) to complete. True Fellowship is a community of EverQuest players on the Prexus server. They are located in the western area of Crescent Reach known as the Dragon Grove, in a small building outside of the main city. If you do choose to pursue one of the crafting arts, be sure to head to West Freeport to speak to Event Coordinator Baublie Diggs just outside the city gates to obtain your Tradeskill Trophy. Note you are also not limited to only practicing one craft, you may practice all of the Tradeskills if you so choose (with the exceptions of Research, which is Caster Class Only, Tinkering, which is Gnome Only, and Alchemy, which is Shaman Only). The central and primary location in the plane is the sovereign city-state of New Tanaan. With the Lost Dungeons of Norrath expansion, a group of adventurers, known as wayfarers, set up camps around the world. I am attempting to take cuttings from this plant so I can. Change), You are commenting using your Facebook account. The Plane of Knowledge can be traveled to by interacting with the many PoK books that are located throughout Norrath. Shortly after, it returns to South Desert of Ro. Say 'go home' to one of them and you will be teleported. All rights reserved. ID codes identified so far are: 52 - Grobb 394 - Crescent reach /shadows [on|off] [shadow clip distance] Using this command allows you to toggle the display of shadows, and the respective 'shadow clip distance.' /shield [playername] Use of this command activates the shield 'ability' on your current target or the named player, [playername . Here, you may interact with these NPCs (by Right-Clicking) to train your skills. Gate returns you to your current bind point. Also, all non-member accounts default to Crescent as their hometown, so PoK is the next step for most people. It is a walled-in city that existsseparate from the geography of Norrath, and in it can be found virtually everything an adventurer needs except the adventure itself. Other evacuate spells teleport your group to a specific zone, for example: Evacuate West, which teleports to The Western Plains of Karana. Levitate potions (Philter of Gulon's Impunity and 5-dose postions of Antiweight) come highly recommended. Say "i wish to journey to luclin" to the NPC, and you will be given a Spire Stone. Having played EQ once or twice since its move to F2P, I had purchased additional race and class options (which, consequently, upgrades your membership fromFree Player to Silver Member and imparts a slew of nice account benefits). From the north, are the good aligned starting zone portals, with the evil aligned zone portals to the south. A Druid or Wizard with the relevant spells can also teleport themselves, group members or all nearby players to their anchor. But as the game aged and the players began to leave for newer virtual worlds, those great old cities and wild vistas began to empty. Written by Community Member Chanus. Use the map to find the exit to Blightfire Moors (the Find menu can take you there, too). As the boats of the game have been very unstable throughout the times, Gnomes with convenient teleports are placed at most docks. I hope you enjoy them. Inside the Guild Hall, turn right, and go into the room in the southeast corner of the room. Yakum Oreslinger in Qeynos. Simply visit one of the following Parcel Merchants to send or claim items, no stamps necessary! Whichever route you take, once you're in Crescent Reach you'll find the ladder you have to click on to reach Bixie Warfront in the eastern portion of the zone nearby the Blightfire Moors zone line. I was an old school OG player. If you're a class that uses spells, you will need to take a slight detour to the Library in the Plane of Knowledge to purchase your spells over level 10. Next, open barrels in Gloomingdeep to get bags, ending up with backpacks - plain old, 8 slot, no weight reduction, backpacks. Crescent Reach :: Zones :: EverQuest :: ZAM Then deliver the cake for your reward. From The Overthere (dock by the outpost) to Timorous Deep (northwestern island) back to The Overthere. There are a large number of different bags on the Loyalty vendor, but they change regularly so that she only sells one of them at a time. Scheduled Server Downtime for September 3rd. If you visit the Plane of Knowledge, then you can buy deluxe toolboxes (use Find on the tinkering vendors), which are ten slot; also do the Bazaar quest from Secalna Galnor for the Sturdy Travellers Pack. You will learn to locate your Guildmaster, Spell Vendors,Initiate Dakkan* and Innkeeper Fathus. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ). The Rest is in Your Hands! There's no real wayfarer camp, but. If you hand them in to Jolum in the Bazaar, he gives you an Artisan Seal, with instructions to combine the seal in a trade skill container. Liin Edud (Tunare) , Apr 5, 2019 It then stops by the arriving shuttles from Butcherblock Mountains in the northeast before returning to Firiona Vie. Near your Guildmaster, you will find a Spell Vendor for your class. Nor does any race have the option of beginning in their respective home cities, save for the newest race, the Drakkin. Then, just go to the corresponding Council Member, and do their task(s). For any spending in the marketplace, try to make use of promotions selling Station Cash - there reasonably often are double cash days, and infrequently there will be a triple cash day. To ensure your tomatoes stay healthy and productive, its important to be aware of the signs and symptoms of these issues and take steps to prevent them from occurring. Origin (General tab) is granted to all players upon reaching level 5. Evacuate spells are slightly "unstable", meaning that one or more group members have a small risk of being left behind. For example, say 'travel to ocean of tears' to Translocator Fithop at the docks in Butcherblock Mountains in order to get a teleport to the "Sister Island" in The Ocean of Tears. In other words, if you wake up after a night's sleep, the Return Home button will be available. Gardening is a great way to spend time outdoors and get in touch with nature. Along the edges of the zone, are stones that can take you to all the starting zones in the game, plus a couple other zones. Say "I wish to go to the Wallmart store in Dranic's Scar" to go to Dranik's Scar. Armor Progression - Paul Lynch My friend looks at me and goes "Ya man, you can get backpacks". Create an account to follow your favorite communities and start taking part in conversations. On the east side of the outpost, the path continues around a hill. Travelling through EverQuest's enormous world in classic times was a time-consuming activity if one did not have access to teleports. Say 'ready to leave' to him and you will be teleported to The Plane of Knowledge. In years past, my character would have begun her life with a note in her pocket, which I would then have to turn in to the Guild Master of the Necromancers for some experience, a starter robe, and an optional long-term quest to fashion some starter armor from various drops to be found from the creatures in Nektulos. how do you get to the Plane of Knowledge from Crescent Reach? Dreamweave Satchel and Ethereal Dreamweave Satchel. One way you can find this is with the EQ Button then Navigation then Zone Guide. The text will vary based on which vendor you choose to restock, and the faction portion of the reward will also be different . That takes you to Plane of Knowledge; each large stone in the open area has a label, telling you which city it will take you to. Simply pick up the book and hand it to Librarian Hemfar. If Crescent Reach was the firstattempt to centralize a waning playerbase, Plane of Knowledge is the last bastion (though, if Im not utterly mistaken, PoK was actually implemented well before CR). There are some hellish useful postings in here, so do read them and I'm sorry you had such a bad time, really. If you participate in Akins's series of quests, one of them will require you to fight the spirit of the king who will appear in that throne room. any race that you make since the release can have a different starting city. They want everyone playing in the latest expansion so they can sell them the expansion that comes out after that. There are even standing stones erected all along the periphery of the city that, like the great tome in Blightfire Moors, instantly transport one to all of the major cities and several other areas of import throughout the world. But luckily for mea friend once showed me an easy way to leave Crescent Reach and return to places more familiar to me. Reuse time: 1 hour, 12 minutes. Did I use the wrong terminoligy?". Convenient. Please enable JavaScript by changing your browser options. From there, hanging an immediate right and hugging the zone wall, one comes to a massiveopen tome attached to a tree stump by clinging vines. Anchors provide additional bind points that players can teleport to. The Luclin spires were better than nothing in the old days, but they went obsolete with the introduction of the Plane of Knowledge teleport stones with the Planes of Power expansion. And all of the embarassing character-creation nudity that implies. And for as beautiful and interesting and undeniably beneficial as it is, walking through it feels somehow remorseful. Crescent Reach is the home of the Drakkin, located in North Central Antonica. These days races are far less 'definitively' different. She sells, amongst other items, Primary Anchor Package (216 Loyalty Crowns), Secondary Anchor Package (216 Loyalty Crowns) and Guild Hall Anchor Package (432 Loyalty Crowns, Druid and Wizard only). shortcut from Crescent Reach to PoK - True Fellowship - An Everquest Guild If you cannot remember adjacent zones by heart, there's an in-game help in the form of the Zone Guide Window. Throne of Heroes, the 8th year Veteran Reward, teleports you to the throne in the center of the Guild Lobby. Once you have the ones you need, head back to Crescent Reach. Home. They get a newbie scroll to turn into the Guildmaster in the Dragon's Grove there, but then have nothing with which to begin the Citizenship quest in Shar Vahl, which in effect locks them out of several low level quests they might wish to do there as well. Both my friends start cracking up and just walk away, and I'm thinkin "What? Go to the 1st floor, find the inn. Initiate Dakkan will offer you three Quests which will supply you with a few helpful items. Upon using it and logging in, then out, it will become active again after 18 minutes. I couldnt allow myself to log off from the first day of my return trip to Norrath without at least making one new friend. The following stones exist, mentioned in a clockwise manner, starting from the northwest: Other "stones" (or objects) in the game can provide teleports. Plane of Knowledge | EverQuest Wiki | Fandom That is like gnolls and orcs. If you want the real experience, I tend to stick to using PoK for fast travel, but still buy my spells and stuff from my home city. I spent an afternoon (UK time) tearing my hair out with trying to ascertain which dragon I was related to, because I could not be sure what colour my tattoos were - they were rather wishy-washy. A package is opened and turned into items by right-clicking it, and the different packages contain the following: The Primary and Secondary anchors function in the same manner. This quest can be done with five different vendors: Gliblixl Rocktok in the Bazaar. Exit Crescent Reach to Blightfire Moors, and keep hard right on the zone wall (or just use ctrl-f for Find) and use the book to go to Plane of Knowledge. You can reach any of the old starting zones direly from there. From Courier of Favor quest, which requires you to have completed both Postmasters Challenge and The Nonad Brothers. Many have said it already, but the answer is Plane of Knowledge for most of your spells. From South Qeynos (dock in the west of the city) through Erud's Crossing (stops at the central island) to Erudin (dock in the north). No killing required, so level 1 with 'good' faction. Poof you're in POK. Plane of Knowledge :: Zones :: EverQuest :: ZAM Keep your eye out for any critters and stay well away from them. Need a Parcel Delivered? | EverQuest Is this a surprise to you? EverQuest Wiki is a FANDOM Games Community. People gather to trade, bank, sell to merchants, work on tradeskills, and most notably to travel. There are also many other items you may collect scattered throughout the Serpents Spine zones. If you're still lost, keep clicking connected zone links until you find something you recognize. This is meant solely to give some idea of a direction to get you headed on the right path into the meat of the game. He offers you missions that take you to the hot zones in the game. It fascinated me then, and it fascinates me now. Since the armor is dropped randomly, you may end up with pieces your character can not use. Mercenaries are yet another new innovation designed to counter an anemic population: essentiallyclassed NPC companions that follow you around, serving a typical MMO party role. Is it just a random message you get when you go near it or is it for some sort of event which has passed? LOL. Those tasks have since been removed however, and theres no longer any reason to visit the Guild Hall except to buy spells and reagents. Backpack :: Items :: EverQuest :: ZAM Hang a quick right and follow the wall on your right and click on the book on the stand. Starting you in Crescent Reach gives you access to more powerful items than you would be able to get in the old zones, which gets you leveled and geared faster so you'll be ready when the next expansion releases. To make Lockpicks (Smithing: Yield 1, trivial 88), Combine the following in a, To make Water Flask (Brewing: Yield 1, trivial 21), Combine the following in a, To make Metal Bits (Smithing: Yield 2, trivial 18), Combine the following in a, To make Small Piece of Ore (Smithing: Yield 2, trivial 27), Combine the following in a, To make Small Brick of Ore (Smithing: Yield 2, trivial 27), Combine the following in a, To make Large Brick of Ore (Smithing: Yield 1, trivial 27), Combine the following in a, Alternatively: To make Large Brick of Ore (Smithing: Yield 2, trivial 27), Combine the following in a, To make Block of Ore (Smithing: Yield 1, trivial 27), Combine the following in a, Alternatively: To make Large Brick of Ore (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Two Handed Sword (Smithing: Yield 1, trivial 25), Combine the following in a, To make Tarnished Two Handed Battle Axe (Smithing: Yield 1, trivial 26), Combine the following in a, Alternatively: To make Small Brick of Ore (Smithing: Yield 1, trivial 27), Combine the following in a, Alternatively: To make Small Brick of Ore (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Battle Axe (Smithing: Yield 1, trivial 24), Combine the following in a, To make Tarnished Mace (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Scimitar (Smithing: Yield 1, trivial 23), Combine the following in a, To make Tarnished Long Sword (Smithing: Yield 1, trivial 23), Combine the following in a, To make Tarnished Morning Star (Smithing: Yield 1, trivial 24), Combine the following in a, To make Tarnished Warhammer (Smithing: Yield 1, trivial 20), Combine the following in a, To make Tarnished Sheer Blade (Smithing: Yield 1, trivial 25), Combine the following in a, To make Tarnished Broad Sword (Smithing: Yield 1, trivial 22), Combine the following in a, To make Tarnished Shan`Tok (Smithing: Yield 1, trivial 26), Combine the following in a, To make Tarnished Fer`Esh (Smithing: Yield 1, trivial 23), Combine the following in a, To make Tarnished Bastard Sword (Smithing: Yield 1, trivial 24), Combine the following in a, To make Tarnished Flail (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Scythe (Smithing: Yield 1, trivial 25), Combine the following in a, Alternatively: To make Tarnished Scythe (Smithing: Yield 1, trivial 25), Combine the following in a, Alternatively: To make Small Piece of Ore (Smithing: Yield 1, trivial 21), Combine the following in a, To make Tarnished Short Sword (Smithing: Yield 1, trivial 20), Combine the following in a, To make Tarnished Dagger (Smithing: Yield 1, trivial 18), Combine the following in a, Alternatively: To make Small Piece of Ore (Smithing: Yield 2, trivial 21), Combine the following in a, To make Tarnished Axe (Smithing: Yield 1, trivial 22), Combine the following in a, To make Tarnished Shortened Spear (Smithing: Yield 1, trivial 19), Combine the following in a, To make Tarnished Rapier (Smithing: Yield 1, trivial 20), Combine the following in a, To make Tarnished Mining Pick (Smithing: Yield 1, trivial 19), Combine the following in a, To make Tarnished Spear (Smithing: Yield 1, trivial 21), Combine the following in a.

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everquest crescent reach to plane of knowledge

everquest crescent reach to plane of knowledge