ksp high altitude plane

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Ok, the panther engine is still not good enough. A destructible memorial to the old Mk. Note that KSP planes get one substantial speed benefit that's much more pronounced than IRL aircraft, due to the freakishly small planet sizes: they're actually flying at a large fraction of orbital velocity. You can do that by right-clicking the engine and clicking "Toggle Mode." Have a plane that ditches its wings and rockets up to 18km once you reach the right point. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. If your using NEAR/FAR, once you get high and fast, kill the engine and glide to save fuel. But maybe your patience? What are the units of measure used in Kerbal Space Program? I wasn't expecting so many excellent answers! Note: Your post will require moderator approval before it will be visible. First is thrust; the higher you get, the lower the thrust your engines deliver. Is it possible to get to an altitude of 16-20km with normal plane engines? The other one I stay around 6000 meters. Why that? By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. How to make a loop for linear actuator in Kerbal Space Program, Breaking Ground. Your previous content has been restored. Only the fuel tanks attached to rockets have any oxidiser in them. A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. That will probably allow you to fly comfortably above 20-25km (or higher, depending on the overall mass of your aircraft). So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. I don't have the numbers handy, but you can expect something like 400m/s at 15km. The sweet spot for the upper atmo engines, I find, is between 10k and 12k. If it's above the cross-hairs, you need a little less. For all your gaming related, space exploration needs. Since turbos are almost always enough to get you off the ground and up to altitude, I usually just do straight turbojets (with some RAPIERs for SSTO spaceplanes); the minute amount of fuel saved during the ascent isn't worth lugging those superfluous engines around at the hypersonic regime. The more successful the flights, the more successful the space program is. Of course, this thing has very limited range, speed and acceleration because of the extra weight. The Panther engine can hold 19,000 steady and oscillates around 20,000. This thread is quite old. At this point the plane plummets, but as it goes deeper into the atmosphere, it regains pitch authority, and at 10km it's enough to regain control and turn it around for a safe landing. This means it is better to have excessive amounts of oxygen than not to. Upload or insert images from URL. Do plugins for Kerbal Space Program work on unix? Or it can supercruise at three times the speed of an equivalent Wheesley jet (with nearly equal fuel efficiency) at 15,000 m altitude. June 3, 2022 . You do get certain inertial and lever-arm effects, but those aren't really relevant to 'do I have enough lift to stay up'. Put a couple of radial mount parachutes just above the com and add a reaction wheel. Upload or insert images from URL. high-1 A Screenshot of Kerbal Space Program By: miklkit This is the current version. The main body is a fuel tank with a Swivel engine at the end. That's just a guess, though-- perhaps someone more familiar with FAR could weigh in.). 2022 Take-Two Interactive Software, Inc. Your link has been automatically embedded. Or try using SRBs instead. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. I don't have that other stuff yet. You arent doing anything wrong. For example, the RAPIER engine doesn't seem as the first choice as the "best" high altitude air-breathing engine but in long-distance and high-altitude challenges it is. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. Don't be too surprised if KSP's aero model breaks down in edge cases. How to tell which packages are held back due to phased updates. It seems to be based on the General Electric F-404 Afterburning Turbofan, which shares the same name and maximum thrust (85 kN dry). Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. I also set it to enable the cockpit's reaction wheels to improve control at high altitude, and close air intakes to reduce drag. I looked into the .cfg files and there are no special properties allocated to them. If it's below the cross-hairs, you need a little more AoA. Your previous content has been restored. It is somewhat slow but very steady in flight. Your decreased flight time means you probably won't make it to your location. ksp high altitude planebad bunny tour 2022 tickets ksp high altitude plane. This tutorial will cover designing and flying a plane that can soar at high altitudes! AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. Any of my search term words; All of my search term words; Find results in. Grichman's answer got me in the right direction. So long as there's only one high-altitude measurement to take, you should be able to complete a whole set of 3-4 in one flight. Or about the same speed but 1000 m higher. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. with a thrust vectoring range of only 3 degrees. The SR-71 could probably fly higher, but it isn't flying any more. They will someday, but they don't now. Jets drop thrust at higher altitude and speed, but also drop . All rights reserved. Is it correct to use "the" before "materials used in making buildings are"? You are just about at maximum speed and at the same time very close to stall speed. Sideslip handling. Welcome to the forums. So that means that even if you are inside the atmosphere but still orbital (such as during aerobraking), your science will not count as "Inside the atmosphere", For example, orbiting Kerbin above 250km altitude, your science is counted as "In Space High over Kerbin." I don't have that cockpit in my career game yet, but maybe it will work with the other one. If you have an account, sign in now to post with your account. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. This lowers their effective "weight"-- for example, a craft flying at 1400 m/s on Kerbin is effectively flying as if gravity were only 2/3 of its actual value. - Insane lift to weight didn't help. I was hoping that the new intakes would give it the added altitude. Information Changelog Stats Third, which I haven't given a good try, would be a carefully-timed deorbit maneuver so you come down through your desired location as you fall from space. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? Paste as plain text instead, The thrust of jets (turbo or otherwise) depends on airspeed: basics deliver more thrust at low speeds, while turbojets only really come into their own when you fly very fast (which also means flying very high, 20km and over). KSP Career: Episode 13 - High Altitude Surveys Mike Aben 28.5K subscribers Subscribe 7.7K views 7 years ago Day 114: A busy day at the KSC with three missions, the highlights being the launch. Its an approximation missing someelements. It's Kerbal Space Program v.22! From my experience using a panther it starts to lose speed after 15-16 kms, a more suitable cruising height is 9-13km. Double your speed, you need twice as much fuel. FBW uses three controllers - pitch, roll and yaw. You can go above 20km with the J-404 Panther. So I've created those two planes, both with weasley turbofan engine: This is your problem-- as folks have pointed out, it's not a high-altitude engine. EDIT: Essentially, make like an SR-71, if an SR-71 didn't have cooling problems limiting it to Mach 3.4. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. How do I align things in the following tabular environment? That's because wings need to have some AoA to the airstream in order to generate much lift. Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. jet engine efficiency in this game is based on built in thrust curves. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . Powered by Invision Community. You can post now and register later. I don't recall if they model aspect ratio, but either way, the struts are murder and the delta wing has so much more wing that it'll still have more lift. Grichmann's answer has been the most reliable way I've found to complete these missions. The best answers are voted up and rise to the top, Not the answer you're looking for? To subscribe to this RSS feed, copy and paste this URL into your RSS reader. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. Also, while you mentioned the TJs most efficient altitude is ~ 5km (I'm not sure, but lets assume it's true), you need to realize that the drag you're getting at that altitude is going to wreck any efficiency gains. If not, please explain why, which I know you have no problem doing! KSP doesn't care (much) about aspect ratio; the total lift is the same regardless of configuration. Something that I think has become less clear since someone updated the wiki. 3x06: I design a new, high altitude, jet to collect high atmospheric science. I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. I don't have any exact numbers for you, but you can right-click an engine in flight and it will show both current and optimal airflow, which should hopefully let you work out the best altitude. Your link has been automatically embedded. - Insane TWR didn't help. high-2 A Screenshot of Kerbal Space Program even stranger is that the surface is textured. KSP also tends to have very harsh induced drag if angle of attack gets too high. Thanks for asking this, I've been struggling with the same problem in career mode. Thats my problem right now. As has been said, ISP is nothing to worry about. Clear editor. AoA and G-force moderation. Note: Your post will require moderator approval before it will be visible. That's all true, but just read the OP: hypersonic appears to be completely out of the question. Ksp engine altitudes I've been trying my hand at some High altitude speedy planes for a while now, but can't seem to get a hang of the altitudes that each engine likes, I know kerbal isn't earth, so looking up the crushing altitude of say the sr71, doesn't seem to apply, but I was hoping that others experiences would help me. Really. More air is better. In KSP2, you are a rocket scientist who must build and test rockets, spaceships, and planes. By climbing, you reduce drag, exponentially with altitude. Rockets aren t the only way to get to space. Though I'm still working on learning to be better at space planes. There is a very close tolerance to the two speeds. If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any. Air temperatures vary with latitude and time of day. First off as of .15.1 intakes don't do anything. "Whiplash" Turbojet. My question is really about controllability. Air Flow: Air Flow represents with how much force air passes the turbine (notice: different amounts of air at the same speed equals in different amounts of force!). You cannot paste images directly. The Kerbal Space Program subreddit. If it's below the cross-hairs, you need a little more AoA. 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ksp high altitude plane

ksp high altitude plane