hoi4 road to 56 equipment names

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In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. Sometimes totally overhauling the game requires a subtle touch. This is a complete list of all add_equipment commands for HOI4. Furthermore, were worried its commitment to extending the timeline from 1857 through to 2050 is a bit ambitious, given the vastly different worlds represented in that start and end date. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. A lot of AI modifiers that apply to every single technology can be changed within defines. For large items, usually the name of the technology is also shown on the tree without needing to see the description. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. This is a localisation key that gets assigned a value for each language within any /Hearts of Iron IV/localisation/ file. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. This container contains information on what's within the folder itself: the background image used, anything else in the background such as the start years of technologies or textboxes telling the branches, as well where each individual technology branch is located. There are some recycled items from Victoria II, but this mod goes a ways towards breaking up the monotony of the early game slog where all you can do is wait for foci to finish and factories to be built. Please note that you must have the appropriate technology to receive the equipment. This also assigns them the indexes of 0 and 1 respectively, which get used in determining which container exactly to use. This command removes 100 of 'infantry_equipment_1'. Interactive corporate website. This page was last edited on 18 February 2023, at 20:36. tiermaker.com. Technologies can be used to apply effects and static modifiers towards the country researching them. This is done by putting the terrain within the scope of the sub-unit type or category. 4. r/RoadTo56. Convoys (only 1). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. The table below excludes armor designed by the No Step Back DLC tank designer. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Unique to equipment, this will also make the equipment icon be a copy from the technology icon, unless an equipment-specific icon was created in the GFX__medium format. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. The position is in sets of coordinates defined by the slotsize of the gridbox that this technology is assigned to. The Great Wardoes exactly what it says on the tin Hearts of Iron 4 has been transformed to the world of 1910, where old-fashioned imperialistic powers jockey for supremacy at the dawn of the 20th Century. However, if the folder has no small item defined in the interface file, then every single technology will use the regular item. Information, Frequently Asked This mod features between 10-20 years worth of content for all the major powers, including some minors. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. Complete with a much improved AI, playing HOI4 no longer feels like a solved game as most playthroughs canbut rather becomes a dynamic and challenging foray into the dangers of global total war. Each terrain is defined in /Hearts of Iron IV/common/terrain/*.txt. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. 429. This would also make the description the same as the equipment's description, if one is present. They might as well just ask Paradox to make a new game. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). https://hoi4.paradoxwikis.com/index.php?title=Technology_modding&oldid=58028, Play This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. This would be necessary to set if it is possible for the entire on_research_complete = { } to either be visible or invisible depending on circustances, as the game handles generating the tooltip poorly in this circustance. research_cost = 1 assigns the base research cost for this technology. If desiring to make multiple buildings be unlocked by the same technology, another enable_building = { } block can be set in the technology.The level within the technology cannot be higher than the building's max level set within the building definition itself. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. The GFX also decides the size. Doctrines are also defined in /Hearts of Iron IV/common/technologies/*.txt files and their folders and categories also in /Hearts of Iron IV/common/technology_tags/*.txt files, however, the graphical interface file used is /Hearts of Iron IV/interface/countrydoctrinetreeview.gui. To do this, use the rather complicated cheat code add_equipment [quantity] [equipment name] _equipment_ [level]. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. Simple, yet this mod fixes one of the most annoying things about playing with AI allies. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. Example. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. The tabs in the top of the tree allowing changing between technology folders. This item will only be visible in searches to you, your friends, and admins. Create an account to follow your favorite communities and start taking part in conversations. This item will only be visible to you, admins, and anyone marked as a creator. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. This mod is compatibleup to Husky 1.9.2., but it doesnt work with other non-graphics mods. All trademarks are property of their respective owners in the US and other countries. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. This guide allows you to quickly spawn equipment in game. As its name suggests, The Great War is a mod that moves Hearts of Iron IV's action back a few decades to when World War I began. This is in addition to the technology's actual description, rather than overwriting it. Make sure you dont accidentally download the old version of the mod. If you spot a mistake then you are welcome to fix it. These effects will be run for the country and they will show up in the tooltip of the technology so that the player is aware of them. Do ccs not work with mods? For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. A simple technology folder definition looks like the following: In here, one important thing is the iconType representing the background, in this case called my_techtree_bg. EU4 Country Tags Victoria 2 Country Tags Stellaris Planet Classes In addition, it's also possible to make a technology apply a bonus for specific sub-units making up land templates, ships, and the airforce. Simply check the Paradox forum for their listed mods and follow their instructions on their respective threads to download them. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. If it's met, AI will also not be able to select the technology to research. For instance, if the building was already unlocked to level 2 from a technology researched beforehand, researching a technology with level = 5 will result in it being possible to construct up to 5 of the building in the state/province rather than 7. The player never sees the category for each technology, but it does have certain uses, including but not limited to: Technology categories are defined within a technology_categories = { } block within /Hearts of Iron IV/common/technology_tags/*.txt files, where each category is separated with whitespace characters, no other info being assigned to it. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. The word equipment after the name of the equipment is not needed here. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Each technology is located within /Hearts of Iron IV/common/technologies/*.txt files, within the technologies = { } block traditionally encompassing the entire contents of the file. The nitty gritty of realistic global warfare is reflected in this meticulous reworking of the terrain textures into landscapes that not only look more realistic but speak of the startling scope of the conflict. If you have a related Youtube channel, enter the URL. You read that correctly. Check the mod pages on Steam or the Paradox forums on how to do this since it might be different for each mod and version of the game. This shows up in the country's research menu in the top.research_sharing_per_country_bonus = 0.05 assigns how much of a bonus the technology sharing group grants for every other member that has researched that particular technology.categories = { } is a list of technology categories separated by whitespace characters. The offset in pixels to use a singular unit when positioning technologies. See also: Naval units. While a unit can not operate without equipment, it is important to distinguish between equipment stats and unit stats. This mod is compatible with Version 1.10 Collie & all DLC. This is a one stop shop for a total enhancement of the game. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. If you're looking for equipment codes, check out our equipment names list. Please see the. Check if the mods youve selected are compatible with the other mods youve downloaded. The game uses them to know where exactly to locate the branches, how much to distance items within them, and in which direction to take the coordinates. If specified, then the group will only apply bonuses towards technologies located in these categories.is_faction_sharing = yes makes the technology sharing group only grant bonuses towards countries in the same faction and, vise-versa, receive bonuses only from countries in the same faction. This item will only be visible to you, admins, and anyone marked as a creator. Join. By contrast, equipment of different archetypes, such as light and medium tanks, are never interchangeable. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. It gets unlocked by researching technologies and is produced by production lines. does it allow tank, ship, and aircraft designer menu? As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. Do read our fullreviewfor the whole story on this mod. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. These are the only ships whose equipment can be obtained through cheat codes. Last time we checked, this mod is compatible with Husky 1.9.1. Additionally, it's possible to make the cost be modified by other technologies pathing to it. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. If it's not met, then any technology connected to it via path = { } will also become invisible. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). Its also not recommended you use this mod while playing minor nations. For example a German division that needs 100 medium tanks can use any mix of variants of Panzer IIIs, Panzer IVs, Panthers, or foreign medium tank equipment. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. Still want to play that favourite mod of yours butHoI4s latest update ruins your save game? This mod is compatible with Version 1.10 Collie & all DLC. Alex Evans Alex is atabletop RPG story seeker and dice hoarder, believes all things are political, and is tragically, hopelessly in love with Warhammer 40k. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. He/Him. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. Ship variants (ship classes) have a particular set of modules attached to them. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. Theamusingly accurate namedelivers on its promise. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Guide updated for NSB. Additionally, incredibly important are the gridboxes representing technology tree branches. A technology item is defined by using a containerWindowType with the name of techtree__item, while the small item is defined with the name of techtree__small_item. First look at new wave of Warhammer 40k Horus Heresy marines, Unreadable MTG cards in draft packs a mistake, Wizards says, SpongeBob Warhammer army crafted from cornstarch and PVA glue, Blood Bowl 3 dev says fixes are coming after open letter, Winter is coming to medieval Zombicide board game, Age of Wonders 4 preview a promise of endless adventure, For more Warhammer, MTG, and DnD, follow us on, Cold War Iron Curtain: A World Divided (Total Conversion), End of a New Beginning(Total Conversion), BlackICE Historical Immersion Mod (Total Conversion/Immersion), The Great War (Total Conversion/Immersion), The Road to 56 (Total Conversion/Immersion), Hearts of Oak Man the Guns (Total Conversion/Immersion), Millennium Dawn: Modern Day Mod (Total Conversion/Immersion), Player-Led Peace Conferences (Mechanics/Balance), HOI4 In Real Time! The Road to 56 (HOI4) DShakey 39K subscribers 37K views 9 months ago #hoi4 #rt56 Today begin our journey to 1956 playing as India in the newly updated Road to 56 mod for Hearts of Iron. Doctrines, while no longer researched as technologies, are still considered technologies in the in-game code, although there are some differences in their required definitions. These are the best Hearts of Iron 4 mods in 2023: Cold War Iron Curtain: A World Divided (Total Conversion) End of a New Beginning (Total Conversion) BlackICE Historical Immersion Mod (Total Conversion/Immersion) The Great War (Total Conversion/Immersion) The Road to 56 (Total Conversion/Immersion) Many nations have their own unique mechanics as well. You can always roll back yourHoI4version to continue your campaign. They do work but the mod may have changed the name of the tech. For doctrines, it's also typical to add the textbox detailing what the folder is. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). doctrine_name = my_doctrine_name is also defined within the first doctrine of the branch in order to let the player know the name of the doctrine branch when hovering over the icon (e.g. If you spot a mistake then you are welcome to fix it. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. Additionally, on_research_complete_limit = { } serves as a trigger block necessary to be fulfilled for the effects to be executed. This item will only be visible in searches to you, your friends, and admins. If a folder doesn't have specific item slots, these are used for items:GFX_technology_available_item_bg is used for technologies that are shown to be available for the player to selectGFX_technology_branch_item_bg is used for items that are mutually exclusive to a technology you've already researchedGFX_technology_unavailable_item_bg is used for technologies that the country is not yet able to researchGFX_technology_researched_item_bg is used for technologies that the country has already researched.GFX_technology_currently_researching_item_bg is used for technologies that are currently selected by the country. Never to trust the AI to have our best interests at heart, its time to take full control of the peace process through the Player-Led Peace Conferencemod. The items the icons used for each technology, including the background box itself. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. I dislike the Congress feature and the civil war so im not huge on playing America. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. x is left-to-right, y is up-to-down. All rights reserved. Were not sure about later versions at this time. 1 / 5. Each year in advance adds +200% to the technology's cost[2], applied smoothly depending on the amount of days left. A gorgeous tour de force, no one is the poorer for this graphical upgrade which brings an added level of immersion to the rampaging divisions vying for global control. The country-specific equipment and technology icons are done with inserting the country tag between GFX and the name of the technology, still separated with underscores, as name = GFX_HON_my_technology_1_medium. In 1936 South Africa has a very small and poorly equipped military consisting of only three six-Infantry battalion divisions (Cape Force), three three-Infantry battalion divisions (Cape Brigade), and a single air wing of 30 Gloster Gladiator interwar fighters stationed in Transvaal. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it.

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hoi4 road to 56 equipment names

hoi4 road to 56 equipment names