humblewood subclasses

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Youlearning new ideas. Humblewood is a 5e compatible campaign setting where you get toadventure as birds and other woodland critters. Your base walking speed is 30 feet.they are not very strong, brave, or powerful on their own. The great calamity which produced the part of Humblewood known as the Scorched Grove also made the area an ideal home for fiery creatures. Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. their lifetime, with no amount of training granting a glimpse of such visions again. Your size is Small.emotions they feel. They are the shortest lived of all the humblefolk races,living just about 40 years. Of the around 90 pounds. Your base walking speed is 25 feet.18 Chapter 1 | Welcome to the WoodLanguages. Ability Score Increase. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. You are able to interpret their responses in simple language. Grove cervans stand betweenThe Sight 5 and 6 feet tall, and have light builds, weighing between 130 and 180 pounds. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. Corvum are an intelligent race of shrewd ravens and crows. Birdfolk charactersare not negatively impacted by their lower weight.Random Height and WeightRace Base Height Height Modifier Base Weight Weight ModifierCervan (Grove) 4'8" +2d10 110 lb. Skulker. Cervans are eminently practicalaway future. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! You learned from a hardened barbarianan action to make a Strength (Athletics) check against your that sometimes you have to charge into combat with no regardTravelers Trick save DC. You can choose to reroll any attack,those who pass judgement. A seasoned fighter weave portion of your technique. tries to compliment me.7 I will deny my fears to everyone. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. (Chaotic)6 Compromise. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. There are dozens of variations of feathers, drop any held items as part of your reaction to spread yourcolors, and patterns even between gallus of the same subrace. This allows you to goad your foe into swinging in ways that can cause them to strike their allies, or which leave them open to a counterattack. Those are a bit rougher. You cant use this feature again until you have completed a long rest. Growing up gifts. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. Any additional dice added to the attacks damageFIGHTER roll are not affected by this ability.Martial Archetype At 10th level, the improvised weapons you wield become even more lethal in your hands. Flames ravage the land and destroy the homes of the humblefolk, stoking a growing resentment against the birdfolk, whose cities have managed to avoid the worst of the fires so far. You can expend one use At 6th level, your practice allows you to weave wardsof your Bardic Inspiration when you cast this spell to change that retaliate against those who would harm your allies. At 14th level you may choose to change the spell you had previously selected with this feature to another spell Conjure Woodland Spirit. When in a forest, Strigs have advantage on stealth checks due to their natural camouflage, and also have advantage on climbing checks that allows Strigs to climb trees with ease. Militia Training. The more compassion we have for animals the better our world will be. Spiny Quills. I'm playing college of the road and it sucks as hell, having to waste inspiration die to use core abilities of the class. They arealso adept at climbing and sneaking. An experienced paladin instructed youmarked with an asterisk (*) are magical effects. You can also understand Auran, though youcannot speak it naturally. You have advantage on Dexteritywinning a fight. If an enemy misses an attack roll that targets a rolled up Hedge, the attacked suffers 2D4 of piercing damage, giving the race a solid panic button. Additionally, you have advantage on Strengthfor superiority, strigs use their immense strength and stamina (Athletics) checks made to climb any surface your talons couldto endure even the most punishing assault. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. Speakers are taught to switch between low and high class versions of Vulpin depending on the context. They are a salt-of-the-earth sort of folk who believe in justice, the value of hardwork, and the importance of respecting others. Humblewood is a 5E compatible setting of adorable birdfolk and forest critters, successfully kickstarted in 2019 by folks over at The Deck of Many Things. Raptors are lean, muscular hunters, but they standless than 4 feet tall. One of the stretch goals from the Humblewood Kickstarter that added a new subclass and the Tender faction that you can become a part of. They might still follow me, if I could only reach them.d6 Flaw Feature: Find Another Path Since you have lived your life close to the ground, you are1 Im always ready to bail when something familiar with the undergrowth in the same way other birdfolk goes wrong. He enjoys collecting comics, records, and wins in Samurai Shodown. Your Charisma score increases by 2, and your Wisdom score increases by 1. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . D&D Best Fighter Subclasses for 5th Edition. But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. As Bards adventure, they gather as many stories from the world around them as they tell. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Because Auran is a dialect of Primordial, but direct language designed to communicate informationbirdfolk innately understand Aquan, Ignan, and Terran as well, quickly and effectively between multiple listeners.though not perfectly. When you successfully attack a targetwith your talons, you can choose to grapple thattarget as a bonus action.Swift Strig As a swift strig, you are a powerfulforce in the Wood who ranges far andwide without ever missing a step. In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. Ability Score Increase. In addition to gaining +2 to their constitution, Cervans have the stellar "Surge of Vigor" ability. For the duration of the effect,deeper. Strigs are muscular, imposing folk ranging from 4to over 5 feet tall and weighing around 110 pounds. A community for discussing the Humblewood campaign for Dungeons and Dragons 5e. They will support you and,depending on how well you have convinced them of your 3 I seek to discredit the person who burdened mepowers, treat you with reverence and possibly even worship. Personal relationships are fleeting. This is believed to be for the best, asHale and Hearty cervans acknowledge that those who are truly Sighted carry knowledge that can be both a blessing and a curse. Your Constitution scorehard for others to gain their trust. Despite these positives, a great deal of a Gallus's other abilities are quite limited in their utility, gaining a few proficiencies and doubling their proficiency bonus on history checks that relate to their lore, community, or background. That's worse than not optimizing though. Additionally, Gallus is one of the few birdfolk races that has access to Wing Flap, an ability that allows its user to propel themselves upward by half their movement as a bonus action. Domain of Night. They also lean more towards lawfulalignments due to their co-operative nature. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). We have illustrated forests flooded with beams of light, tangled and treacherousswamps you must battle your way through with determination, and cosy interiors where you canalmost smell the jerbeen-sized loaves baking in the oven. Due to this inherent advantage, along with their speedand power, strigs make excellent hunters and rangers. ll You do not fall prone after taking falling damage. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. Jerbeens have incredibly small and light bodies, standing between 2 and 3 feet tall, and weighing between 20 Jerbeens are the smallest inhabitants of Humblewood, and 40 pounds. 1 I cant accept anothers suggestion once Ive set my path.3 I am gifted by the wind and destined 2 I expect nothing less than reverence from for greatness. The item will be completely functional,see it as primitive or crude. The trees are old and powerful, with rare specimens that reach as tall as small mountains. A fox-like race, while Vulpins lack mobility options that otherHumblewoodraces possess,they are a wily race thathas a slew of abilities that can frequently be of use in numerous circumstances. PATH OF THE Planebreaker for 5E - $58.48. You have proficiency in simple weapons. arms). Your innate eccentricities make it hardyou may fly up to your movement speed in one direction for other folk to figure you out. In gallus check related to the history of your race, culture, or commu-culture, it is customary to always offer your seat at a table to nity, you are considered proficient in the History skill and addguests. Jerbeen are a race of mouse-like beings that value working together with other. Using your feathered arms, you can slow yoursocial bonds above all else, and are always ready to help their fall, and glide short distances. You are adept at hunting at night. Languages. RELATED: Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked. Choose one of these subraces.Maran Raptor As a maran raptor, you are as at home in thewater as you are in the trees. (Good) their feathers. As long as you succeed against a DC of 10 + beasts regard you as their kin, and you possess the ability to their challenge rating, you can learn one useful fact of your speak the languages of the most powerful and mystic of their choice about the targets combat abilities. Additionally, whenever you hit with an improvised weapon, you may spend a bonus action to break it over your opponent. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. over shared hardships.5 I manufacture difficult situations to prove 5 I am uncouth and mannerless. More- and 140 pounds. You have proficiency in the Inspiring. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Subclass is unplayable (in my opinion) of you don't optimize for it. Follow our Twitter! At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Ive been exists. You can expend one use ofspell slot. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. Raptors tend towards neutral alignments.Preferring the path of naturalists and hunters, raptors rarelysee value in order for the sake of order, and are often morepragmatic than idealistic. race could take inspiration. You have a deepconnection to the magic of theWood. Even in these dark times, brave heroes can be found within the Wood. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . Vulpin is a language of growls, snarls, and yips. Add this result in pounds to your races base weight. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? You can speak, read, and write Birdfolk and Vulpin. I am beyond excited for you all to take your first steps into this world, uncover some of its secretsduring your adventures, experience its stories, and come away with many of your own stories to tell!Leesha Hannigan,Art DirectorTwitter: @LeeshaHannigan Preface 7Introduction about the wood In the far away world of Everden, on the eastern coast of a great continent, lies a vast forest nestled between the mountains and the sea. Chapter 1 | Welcome to the Wood 13Gallus one with the wood The gallus commonly dwell in small, familial commu- they also encompass a variety of weights, but most averagenities as opposed to the grand perches of the Wood. Recently, fires have begun to rage through the Wood with a strength and fury not seen since ages past. They are skilled (Athletics) checks made to climb any surface your talons couldhunters, usually leading the harvesting of meat and skins for reasonably grip.their perches. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. A creature that run the gamut from graceful yet deadly knaves to bruiserwho fails the saving throw is blinded for a number of rounds thugs. You have proficiency with the long- bow, short bow, and spear. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. If the first target chosen has too many Bonus Proficiencyhit points to be affected, the spell will instead target the nextcreature you have chosen that the spell could affect before When you choose this Martial Archetype at 3rd level, youaffecting other targets. Skip to main content. This ward lasts for as long as you Evocation Lessons. This region is also home to two groups of animal-like humanoid races, the birdfolk and the humblefolk. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly 6 Foreword Preface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a world Your damage for an unarmed strike is 1d4 piercing damage. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. The various folk who make up the world of Humblewood are divided into two categories: the birdfolk and the humblefolk. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. This innate bond with nature may alienate you from cityin your close-knit community has taught you how to inspire life, but you will always have a home within the more remoteothers and rally folks to a common cause. The Wood, as it is known to its inhabi- tants, is not like any other forest. visit Humblewood will want to know Birdfolk. You can also understand Auran, though you cannot speak Strigs, more than any of the other birdfolk race, are most at it naturally.home in the wild. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. They were the lost and forgotten of the animal world, and thats why I fell in love with them. are familiar with the canopy. (2d4) lb.Corvum 4'4" +2d10 70 lb. In reality, they are processing the arms). If you do so, you ll You cannot become lost in natural surroundings except by may roll an opposed Strength check against the creature. Youare most capable when immersed inthe forest. Enhance your Humblewood experience with our official minis! Allies must be able to see you and be within 30 feet to receive the boon. A jerbeens home can containseveral generations, including extended family and cousinsliving together under one roof. Once on each of your Cleric Level Spells turns, when you hit a creature with a weapon attack, you can 1st bless, goodberry cause the attack to deal an extra 1d8 psychic damage to the target. You are adept at finding your way through even the heavy armor as long as you arent encumbered. Whilethey are quick and nimble, and possess an affable attitude, Speed. are encumbered.Strong and Brave Talons. Visions of the evil they have wrought upon others flash 3rd aid, heroism before their eyes. Decide what your charac- ter believes, or roll on the table below to understand how1 My family has been the subject of ridicule ever they feel.2 since I left my home perch. where to cut orchid stem after bloom; how to reuse keratin hair extensions; raf halton medical centre address Doing this requires you to roll your BardicInspiration die and take an amount of necrotic damage equal At 6th level you have learned, through practice, how toto the roll. Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. Swift. Each oneCollege of the Road soon find that these graduates are full requires you to expend a use of your Bardic Inspiration, andof surprises. Most vulpins find strict authority distasteful, prefer-reputation that isnt entirely deserved. Brutal Brawler At 3rd level, your tavernside scuffles have honed your ability to deal damage with just about anything that's handy. Vulpins arent innately evil, but their difficultysharp fangs. Follow Flit along his journey to deliver an important missive to the Birdfolk Council of Alderheart. 1 I am incapable of action when Im at great heights.2 I have learned to not let the comments of 2 I lash out at the slightest insult. If your path is ever blocked by an obstacle that but think of a way to steal it. Religion in the Wood 54 Bandits Attack 110 Finding the Necromancer 156The Amaranthine 54 Taking the Fight to Them 113 Susan the Seer 161 56 The Coming Storm The Crucible of Fire 162 Ardea 57 Approaching the 114 The Final Summons 167 Tyton 58 114 The Chase 169 Altus 59 Bandit Stronghold 115 Facing the Aspect 172 Clhuran 60 The Bandit Stronghold 117 Epilogue 174 Gesme 61 The Courtyard 117 Appendix A: Bestiary 177 Hanera 62 The Barracks 117 Reya 63 The Storeroom 118 Appendix B: Nonplayer Characters 190 Cairith 64 The Prison 120 Gaspard 65 The Inner Keep 122 Appendix C: Creating NPCs 210 Hath 66 The Bandit Leader Henwin 67 What the Future May Hold Appendix D: New Magic Items 213 Kren 68Tales of the Amaranthine Appendix E: Random Encounters 215 Appendix F: What did They Find? Theycalm and weigh ones options. The birdfolk races have ruled over Humblewood from their canopy villages and fortified cities for as long as anyone can remember. Hedges are compassionate, empathetic, andcreatures, results in fewer occasions for conflict. You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. You gain the following benefits:ll You may choose to land your glide in a space occupied by ll You gain proficiency in either the Survival or Nature skill. You are capable of burrowing through soil, but areunable to dig through anything more substantial with justyour clawed hands. We throw dice onto surfaces made of trees whose history we are woefully clueless of. The wind chose me to be a brave warrior up to become a holy figure, a prophet, or a fabled hero. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. When you or an ally makes poisoned or paralyzed condition from the target.a Dexterity saving throw, you may expend one use of yourBardic Inspiration, rolling a Bardic Inspiration die and adding At 14th level, you have developed a true knack for emer-the result to the saving throw. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. (1d4) lb.Jerbeen 2'4" +2d4 20 lb. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. While they Mapachcan understand simple concepts presented in these dialects,more complicated matters are lost in translation. garrisons in times of crisis, and the birdfolk militias keeping the roads safe for merchant caravans, the Wood truly entered aTHE HUMBLEFOLK golden age. by the wind who are destined to soar over any and all obsta- cles. one condition immunity ll Beasts of Large size or larger have a friendly disposition one special ability possessed by the creature that toward you unless you have attacked them. for your own safety. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. Were all doomed folk see you as quirky or unsettling. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. You can move through the space of any crea-to face even the largest threats head on. Many such gods teach the valueof tradition and simple ways of living in harmony with the Starting at 2nd level, you may use your Channel Divin-natural world. For better or worse, they find themselves in a 5 I have a sibling who is not blessed, whichworld of expectations they struggle to live up to. Rela- tions between the humblefolk and birdfolk are tense. Preview (PDF) Freebies New in Stock . This air of command parts of the Wood.follows you wherever you roam. in a battle on the high sea! Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Press question mark to learn the rest of the keyboard shortcuts. My powers situate me above others. Here familiar beasts grow to unusual sizes, bearing markings and patterns unique to the Wood. Additionally, Jerbeens synergize well in combat with their comrades, gaining advantage on strength saving throws and on saves against being frightened as long as they are within five feet of an ally. Eatingto provide. They also keep an eye out for potential marks. To get more targeted content, please make full-text search by clicking. Because ofthis they favor lawful alignments. Your Dexterity increases by 2,and your Charisma score increases by 1. the woodlands face a constant threat from brigands and forest fires. Alignment. 1 I am considered weak or unskilled and many treat me like a fledgling.2 I stole something valuable from the Captain of my unit. They livecontain the odd family of jerbeen, or a few lone hedges. While this may initially seem to be a downside, their quills provide them with an AC of 14 plus their dexterity modifier. ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Theyare one of the few races who truly understand that conflict is Age. causes tension d8 Personality Trait 6 I am one with the wind. Beasts with Intelligence scores of 4 or lower mayPrerequisite: Glide trait only be able to understand simple concepts.You were either born with great strength, or trained hard toallow yourself to glide under circumstances most would find WOODWISEimpossible. Bewitching Guile. Forest-dwellers are again being displaced from their homes, seeking refuge in Alderheart, and perch-dwellers are doing what they can to keep themselves safe up in their canopy sanctuaries. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. The pulley system was so successful thatbirdfolk perches beyond Alderheart have adoptedthe technology.28 Chapter 1 | Welcome to the WoodDepending on the materials available, a Game Master(GM) may rule that you cannot craft an item in this way. * You made a shady bargain with a haggard quality, you can expend one use of your Bardic Inspiration towarlock. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. They enjoy the arts and the pursuit of leisure. Youyou. Convincing. zillow seal beach It needs to stop somewhere. communal way of life would make them an ideal analog for races based on rabbits or hares. While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. Enemies in the weapon, you may spend a bonus action to break it over yourdarkness are both blinded and frightened for as long as they opponent. Up to 90% off at 18,000 locations. Have you looked at the rest of the features yet Haravikk? Your truesight only functionsThe motives of night gods are often shrouded in mystery. social situations. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. Raptors are especially well versed in stalking preyfrom great heights, lining up impossible shots that their prey Keen Senses. The birdfolk are to newly-established birdfolk perches, though many foundwell-defended from outside threats thanks to the Perch Guard, birdfolk architecture to be restrictive for creatures withouta force of soldiers trained in both aerial and ground combat, wings. Within this book you will find all the tools you need to build your character, travel the land, and create your own Humblewood story. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith.

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humblewood subclasses

humblewood subclasses